Dances

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Dances

Dance NameCircleDescriptionLocation
Swan 10th circle Swan increases balance Gymnasium in Leth
Flounder 10th circle it may help you leap to your feet easier, I can't tell for sure, but it's mostly for RP purposes. You get it at the same time you get your first dance...no messaging that I know of, Only way to get to a prone position while remaining solidly balanced
Cobra 14th circle increases attack ability out gate in dirge, go path find dark burrow
Badger 18th circle increases defense ability and multiple opponent skill SCC Barb guild
Eagle 22nd circle increases missile weapon skill and perception Haven Barb guild
Bear 26th circle increases strength and stamina in cave near Kaerna Trader guild. The cave is not in the room description
Wolverine 30th circle badass all around, I believe it's a combination of Swan, Cobra, and Badger. Wolf clan in the lodge through the curtain, and look behind the wolf pelt.
Panther 40th circle Bonus to stealths, agility, and reflex near Fayrin's Rest, go west on the road and there's a break, look at the stone and it'll tell you what to do.
Dragon 60th Circle Gives bonus to agility, reflex, weapons, and a vitality boost. may also give bonus to parry and evasion. From outside the Enclave Northeast Gate on Hara'jaal: ne, nw, n, n, ne, ne, n, n, n, nw, n, ne, w, w, n, n, ne, ne, n, n, e, climb :slope, n, w, nw, nw, n, n, ne, ne, dance eagle, search, climb trace, dance stop, dance panther, se, e, search, go shadow, go opening, ne, go arch, ask Uthranalak about dance.

As I hear it, Circle, Discipline, and Charisma (Charisma is not as important as circle and discipline) are what to train to make dances better. if you are hindered at all in you armor, or have a burden, this will also effect the length of the dance...usually it will effect it pretty drastically...the duration will not be more then a few seconds depending on the severity of the burden/hindrance.

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