Thief Guild

From DRSecrets

Jump to: navigation, search

Becoming a Thief

Crossing

  • Ask the blind beggar about thieves
  • Ask him about join, and he will say he is thirsty.
  • Steal water from the alchemist shop (requires 0 stealing, although not easy - make sure you take off armor and have no encumbrance)
  • GIVE WATER TO BEGGAR
    • Please note, being cute and purchasing the water, or getting it elsewhere will respond with the beggar being cute too. It's funny, has no drawback, but does not get you in the guild.

Note: You may not belong to any other guild when you attempt this, if you are the beggar will not give you the message you need when you ask him about thieves. Also, To ask him about circle requirements ASK BEGGAR ABOUT TRAIN




Riverhaven

  • Try to steal from swan's sister. She's the NPC in the warehouse "office" where the haven guild used to do.
  • She sends you to different NPCs to deliver packages to 'em, usually maisie and the locksmith in haven
  • Get your password from Jackwater (see below)
  • When you see something in the locations where the boltholes are, WHISPER the pw to the door and you'll be in.

Note: This was taken from a post by Necrobob on the forums. If anyone can make things a little clearer or correct anything that is wrong it'd be appriciated.

After You Join

Guild Locations

GuildPasswordEntrance
Crossing No password.
  • Location 1 - The entrance for all guilded Thieves is in The Raven's Court, Silver Walk. You will see a slitted door with a golden knocker. TAP KNOCKER to enter the guild.
  • Location 2 - Sand Spit Tavern. From the Barroom, GO AREA, CLIMB LADDER, and GO OTHER BARREL. (If know about Passages, you will see a thieves guild sign carved into the side of an old barrel.) Then move east, and GO SPACE where you see stones marked with the sign of the Thieves' Guild.
  • Location 3 - Swithen's Court, where the ruins of the old prison stand. (If know about Passages, you will see a thieves guild sign.) Simply GO RUINS to use it. Then move west, and GO SPACE where you see stones marked with the sign of the Thieves' Guild.
Riverhaven Jackwater roams the area around the jail in the morning time, ask him about password. If it's not morning you'll have to get locked up to talk to him
Riverhaven
Riverhaven
  • Location 1 - Outside the pawnshop, search, knock on the door and whisper your password
  • Location 2 - Outside the chicken coop (in the Halfling quarter), search, knock on the door, whisper your password
  • Location 3 - Teahouse (in the Halfling quarter), look at the teahouse door and you will see a footpath. Go footpath, search, knock grate, whisper your password.
  • Location 4 - Go down the blind alley (find the gate on Blackmoon Road, a bit northeast of the bard guild) and head all the way south, then go recess to be in the corner slip. Search, knock door, whisper your password.
  • Location 5 - Outside the Artificer, search, knock on the door, and whisper your password. Then go door and go corner.
  • Location 6 - Outside the Armor Shop, search, knock on the door, and whisper your password.
Shard Ask pawnshop owner about thief guild - ask aelik about thieves or if you need the password ask aelik about password. He'll give you a mission to find and bring back to him a shiny apple, an etrana flower or a basket.
  • Apple: stealable from the halfling's apple cart
  • Etrana Flower: stealable from the window sill of the building south of gem store
  • Basket: stealable 3 west from the east gate

Take your item back to the pawnshop owner and he'll give you the password.

Go well that is one west of East gate, climb ladder, w out w se go gap then knock door and your in.
Shard Keyblank shop No password Ask music shop owner about thieves, then offer to buy something for more than you have and you'll get thrown into the shop.
Ratha No password required In the exotic shop with guild rings on the third tier, Ask shop owner about cellar
Ain Ghazal No password required There is a hidden trap door in the chateau (go gate, w, go path, go door, s, w, s, go through the trap door with familiar markings)
  • The guild leader (Ivitha) is behind a curtain - from the [Thieves' Guild, Lounge] room go north and pull branch to reveal the door.
Muspar'i No password required There is a hidden right outside the justice offices. (go sand-coated pathway, climb tall wall, ne, go crack, climb column, climb side, go wooden platform, climb rock face, climb narrow ledge, go stone ramp) amount of climbing needed is high.
  • Kingpin Wulras is in a private corner from the Domed Hall. The bin is in the corner also for binning your goodies.
  • There are several secret passages throughout Muspar'i but the easiest way of getting into the Thief area is to talk to Ershhn who can be found flying on his magic carpet throughout town.
  • ask ershhn about guild escort

"So, you want me to take you to the guild outpost? Well, XXXX..." Ershhn says, pausing a moment.

"I can accommodate that request... this time. Consider it a favor," Ershhn says, staring at you with his piercing eyes.

"Very well," Ershhn says. He clicks his claws together, and in an instant, two shadowy figures crawl out of the shadows behind a nearby building. With ritual quickness, you are swept off your feet and rolled into a large Musparan silk rug, surrounding you in warmth and darkness. A flicker of panic rushes through you, but it is only fleeting as you feel yourself moving swiftly along in the arms of the mysterious delivery men.

A short time later, you are bruskly rolled onto the floor of a dark passage, the figures having unfurled their parcel upon completion of the errand. They disappear without a word, just a passing breeze.

[Muspar'i, Kings' Hidden Passage] Smears of black soot along the golden sandstone walls thrive due to the constant burning flames of the torches lighting the narrow space. Despite the warm, fiery glow, the steps plunging into the cliff's dark depths still appear to slant at a steep and treacherous angle. The only saving grace for the cramped passage is the absence of the violent, blustering sand churning through the air. Obvious exits: none. Roundtime: 16 sec.

  • From here you climb sandstone steps and you will be in the Domed Hall

Personal tools
Communication